Tuesday, December 18, 2012

Positive washback on Curriculum Designing



Curriculum design is a phase of curriculum development phases. It falls between two phases, planning and implementing[1]. Tyler's curriculum development model[2] shows that curriculum designing consists of two processes that are selecting & organizing of learning experiences. Designers need to test the curriculum in authentic settings to measure its validity and efficiency. The next paragraph will discuss the positive washback on curriculum design processes.
Testing the curriculum in authentic settings provides designers with a great deal of information about their work. From test results designers can determine wither the learning experiences that they select and organize work to achieve the desirable objectives or not. Test helps designers to measure the efficiency of the provided teaching/learning activities.  It also gives a clear view about the quality of the chosen experiences. Designers may re-sequence or re-grade some experiences in accordance with the test results. Test also helps in avoiding unnecessary details in the content (redundancy). There is a possibility that the content is good but it is presented in a way that does not suite the target students; in this case, designers have the opportunity to represent it in an interactive way. One of the information that test provides and need to be dealt with carefully is students' needs and interests. Designing curriculum according to students' needs and interests increases the chance of their learning autonomy. In terms with teaching, test shows wither, the followed methods are sufficient to achieve the objectives or not.
The aforementioned positive washback helps designers to avoid defects in the curriculum and to enhance strengths. This kind of washback comes as a result of a well constructed test i.e. to get such washback we need a test that have the characteristics of the good test.



[2] Same reference P:5

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